Monster Hunter Stories - claymation artwork

Monster Hunter Stories Quiz

12 Questions 9 min
This Monster Hunter Stories quiz focuses on turn-by-turn combat logic: Power, Speed, and Technical counters, Head-to-Head targeting, Double Attacks, and Kinship gauge spending. It also checks monstie gene grid planning for bingos and quest choices that influence retreats, parts breaks, and clear speed. Useful for riders, guide writers, and streamers explaining mechanics.
1In the Power, Speed, Technical triangle, which matchup wins a Head-to-Head?
2A Fire-element attack can still be Power, Speed, or Technical, and its element does not decide who wins a Head-to-Head.

True / False

3When does a Head-to-Head actually happen?
4A monster is about to use a Speed attack in a Head-to-Head. What should you pick to counter it?
5A diagonal line of three matching gene colors counts as a bingo bonus.

True / False

6What is the simplest requirement to trigger a Double Attack?
7A monster is weak to Thunder. Which choice best exploits that weakness?
8If you pick the counter attack type, you will always trigger a Head-to-Head.

True / False

9A monster targets your rider with a Power attack, and you respond with a Speed attack. What outcome should you expect if you are targeting that monster?
10Two monsters are on the field. You target Monster A with a Speed attack, and your monstie targets Monster B with a Speed attack. Both of you picked “good” matchups for your own targets. What happens to Double Attack?
11The monster’s targeting line points at your monstie, not your rider. You choose the perfect counter type on your rider against that monster. Do you get a Head-to-Head with your rider?
12Your gene grid’s middle row has two Blue genes already in the middle-left and center slots. Where do you place one more Blue gene to complete that bingo line?
13Saving Kinship until you can use a Kinship Skill is always the best play.

True / False

14A quest needs a tail break, and the part info shows the tail is weak to Slash. Which weapon type best matches that part?
15You have full Kinship and your rider is at low HP. The monster is clearly winding up a huge single-target hit aimed at your rider next turn. What is often the best Kinship spend right now?
16The monster is targeting your monstie this turn, and you know your rider will not get a Head-to-Head. What is the most reliable way for your rider to still contribute this turn?
17You can channel a strong gene into a slot, but doing so would break an already completed bingo line. What planning rule is usually best?
18You throw a Paintball on turn 1, but the fight lasts many turns and the monster does not retreat. Why is this often ineffective?
19A monster roars, and you know its pattern switches from Power to Speed for the next two turns. It is targeting your rider and you want to keep landing Double Attacks during that window. What should you do right after the roar?
20In your gene grid, you already have Red genes in the top-left, top-center, bottom-center, and bottom-right slots. Where should you channel one more Red gene to create two separate Red bingos at once?

Monster Hunter Stories Quiz Traps: Head-to-Head, Double Attacks, and Gene Grid Mixups

Mixing attack type with element

Trap: Treating Power, Speed, and Technical as elemental matchups.

Fix: If the prompt says counter, wins the clash, or Head-to-Head, it is about attack type. If it says weak to, resists, or elemental damage, it is Fire, Water, Thunder, Ice, or Dragon.

Assuming every “correct” pick creates a Head-to-Head

Trap: Picking the right counter type and expecting a clash automatically.

Fix: A Head-to-Head only happens when you and the monster target each other. If the monster is targeting your monstie, your rider action can still be “correct” for damage, but it will not clash.

Double Attack misunderstandings

Trap: Thinking any two correct counters trigger a Double Attack.

Fix: You need same attack type and same target from rider and monstie. Multi-monster fights often break this because “adds” split targets.

Locking a monster into one pattern

Trap: Memorizing “this monster is Speed” and ignoring state changes.

Fix: Read for phase flags like enrages, after roar, low HP, or uses a named skill. Many questions expect a pattern shift on that turn or the next one.

Knowing genes, ignoring the grid

Trap: Choosing a gene for its effect, then missing the bingo because the placement does not complete a row, column, or diagonal.

Fix: Before answering, mentally check: color (bingo type), line completion, and slot tradeoff (you might break a stronger bingo by “upgrading” one slot).

Over-hoarding Kinship

Trap: Saving for big Kinship damage even when the prompt signals a lethal or status-heavy turn.

Fix: If the stem includes a telegraphed heavy hit, riding, guard-style skills, or timely Kinship use can be the correct play because it prevents a cart and preserves momentum.

Printable Monster Hunter Stories Quick Sheet: Triangle, Target Rules, Kinship, and Bingo Checks

Print or save as PDF and keep this next to your controller while you review missed items.

1) Power, Speed, Technical triangle (attack type, not element)

  • Power beats Technical
  • Technical beats Speed
  • Speed beats Power

Wording trigger: “counter,” “wins the clash,” “Head-to-Head,” or “beats” means use the triangle.

2) Head-to-Head (H2H) checklist

  • H2H happens only when you and the monster target each other.
  • Winning the type matchup reduces damage taken and usually accelerates Kinship gain.
  • If the monster targets your monstie, your rider cannot H2H that monster on that action.

3) Double Attack checklist

  • Rider and monstie choose the same attack type.
  • Rider and monstie hit the same target.
  • Common quiz tell: “two monsters,” “adds,” or “split targets” often prevents Double Attacks.

4) Kinship gauge decision rules

  • Build: win H2H, trigger Double Attacks, use skills that explicitly raise Kinship.
  • Spend for control: if a prompt signals a huge hit or dangerous status, riding or a defensive Kinship option can be higher value than saving for damage.
  • Spend for tempo: ending a rage phase sooner or preventing a heal turn can be the “best DPS” choice in practice.

5) Gene grid and bingo checks

  • Effect: what the gene does (damage, crit, status, utility).
  • Color: bingo type (match colors to earn bingo bonuses).
  • Lines: only completed row, column, or diagonal counts. Near-lines do nothing.
  • Placement trade: swapping one slot can break an existing bingo. Check the whole grid.

6) Quest and retreat cues

  • If the stem mentions retreat, look for actions that increase retreat chance or conditions that block it.
  • If it mentions parts, prioritize answers that align with part breaks and target selection, not just raw damage.
  • If it mentions clear speed, pick the line that preserves turn control, not the flashiest single hit.

Worked Monster Hunter Stories Turn: From Targeting to Double Attack to Kinship Spend

Scenario

You are fighting a single monster that usually uses Speed attacks. The prompt says: “After enraging, it targets the rider with a Technical attack next turn.” Your monstie is set to act on its own. Your Kinship gauge is almost full, but not enough for your highest-cost Kinship Skill.

Step-by-step reasoning

  1. Identify what the question is testing. The words “targets the rider” and “Technical attack next turn” point to Head-to-Head logic, not element.
  2. Decide if a Head-to-Head can happen. Since the monster is targeting the rider, your rider action can clash. If it were targeting the monstie, rider could not H2H on that action.
  3. Pick the counter type. Technical is countered by Power. Choose a Power attack to win the H2H.
  4. Check for a Double Attack opportunity. A Double Attack requires rider and monstie to pick Power and hit the same target. Because the monstie is autonomous, the safe assumption in many quiz stems is that it may not match your type. Unless the stem explicitly says the monstie will also use Power, do not assume a Double Attack.
  5. Choose a Kinship action based on the stem’s risk. The stem signals a scripted heavy turn during rage. Even without your highest-cost option, a lower-cost Kinship spend that prevents damage, forces stability, or enables riding can be correct because it preserves control and avoids losing turns to healing.

Answer pattern to look for

The best option usually combines Power to win the upcoming H2H with a Kinship decision justified by survival or tempo, not by maximum single-hit damage.

Monster Hunter Stories Quiz FAQ: What the Questions Usually Mean

When does a Head-to-Head actually trigger in these questions?

A Head-to-Head triggers only when your attack and the monster’s attack target each other. If the monster is aiming at your monstie, your rider’s move can still be the correct type, but it will not clash. Many wrong answers come from ignoring the target line in the prompt.

How is a Double Attack different from winning a Head-to-Head?

Winning a Head-to-Head is about type countering while targeting each other. A Double Attack is about coordination. Rider and monstie must use the same attack type and hit the same target. Multi-enemy stems often block Double Attacks because the correct play is to control a specific threat.

Do Power, Speed, and Technical interact with Fire, Water, Thunder, Ice, and Dragon?

No. Power, Speed, and Technical are attack types used for countering in clashes. Elements are a separate layer for damage and resistance. If the stem uses “weak to” or “resists,” it is an element question. If it uses “counter” or “wins,” it is a triangle question.

What should I check before answering gene bingo questions?

Check three things in order. First, does the gene’s effect match the goal, like status, crit, or damage type. Second, does its color help a bingo. Third, does the placement actually complete a row, column, or diagonal. A strong gene in the wrong slot can lower total bonuses.

Why do some “save Kinship for later” answers fail?

Because the quiz often describes a turn where control matters more than peak damage. If a stem telegraphs a heavy hit, a status setup, or a rage spike, spending Kinship to stabilize, ride, or prevent a cart can be the optimal line. The correct answer usually matches the stated threat window.

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